This cheerful and outging Grommam was part of the original crew of The Door, He was nntrusted with the safety of the demigod known as the “Kong Child”and achieved great honor on his homeworld from bringing the child home.

Galas; Grommam Exp5: CR 4; ECL 7; Size M; HD 7; hp 25; Init +0; Spd 25 ft; AC 10, touch 10, FF 10; BAB +3; Melee Sword, short +5 (1d6 + 2/crit 19-20); Ranged Dagger MW +4 (1d4 + 2/crit 19-20); SA None; SQ None; SV Fort +5, Ref +1, Will +9; AL LG; Str 15, Dex 11, Con 11, Int 16, Wis 18, Cha 14.
Languages spoken: Grommish, Wildspace Common, Semaphore, Elvish
Skills and Feats: Climb +5, Craft (Other) +5, Diplomacy +6, Gather Information +4, Knowledge (Nature) +4, Knowledge (Religion) +4, Operate Rigging +10, Speak Language +3, Use Rope +2, Navigation:WIldspace +6, Navigate Phlogiston +5, PRofession: Spacehand +17, Knowledge EIN +4, Knowledge: (Gambling and Gaming) +4; Armor Proficiency (Light), Simple Weapon Proficiency, Skill Focus, Heavy Weapon Proficiency.
Equipment: Dagger mw, Short sword.