Stray Manor

  • Deeded to Kaolin, Tavist, Ozzy, Drake, Dugan, and Etsuriko directly by Her Serenity for expelling Vecna from Sigil.
  • Permanent Guards and Wards (18th Caster Lvl) set on building
  • All portals and keys were mapped out by Fenelyn and Kaolin in a four day Portal Binge.
  • Drake’s Campestri wander through Stray Manor (1-5 on a d20 when each floor, herds of 3-18 at a time)
  • “Astro” – a harriat, or Astral Forrager, this diminutive creature looks like a small brain with a pseudopod. It floats about slowly in the astral plane, feeding on stray thoughts. Found in Stray Manor the day after first testing the Elserryn Gate.

Main Floor

SIGIL_GroundFloor

  • Squadron of trusted guards billeted in secret guards section
  • Olga of Ysgard in Seneschal’s Quarters
  • 6 Permanent Unseen Servants

Basement

Stray Manor - Basement

  • 6 Permanent Unseen Servants
  • Kaolin’s Alchemical Setup installed in Main Lab (including brewing equipment) Key to Portal 1 hangin on wall next to Portal

Second Floor

Stray Manor, Lady's Ward, Sigil - 2ndFloor

  • Chapel rededicated to Celestian, Kaolin’s tapestry of The Spelljammer is hung in here.
  • 6 Permanent Unseen Servants

Third Floor

Stray Manor, Lady's Ward, Sigil - 3rdFloor

  • Arboretum -Plantlife of the Planes. One section is kept wet and marshy by daily create water spells, Drake’s Campestri live here when they are not ranging through the building singing badly. A Giant Sundew lies in the midst of the plant growth, seemingly kept dormant by other exotics around it.
  • Doorway to Drake’s office now sealed and smoothed over with stoneshape.
  • 6 Permanent Unseen Servants plus three more that act exclusively as gardeners.

Fourth Floor

Stray Manor, Lady's Ward, Sigil - 4thFloor

  • Circular access stoneshaped leading from the floor of Drake’s quarters into his office.
  • 6 Permanent Unseen Servants

Fifth Floor
Stray Manor, Lady's Ward, Sigil - 5thFloor

  • 6 Permanent Unseen Servants

Astral Forrager
Also called a harriat, this diminutive creature looks like a small brain with a pseudopod. It floats about slowly in the astral plane, feeding on stray thoughts. It is often kept as a pet by plane hopping wizards and psions.
In a game with both magic and psionics as well as some planar travel, astral forager may be taken as familiars. They grant a +2 circumstance bonus to saving throws against compulsions. Stats for a typical astral forager are:

Diminutive Aberration-HD ¼ d8 (1 hp); Initiative +5; Speed fly 30 ft. (perfect); AC 19 (+4 size, +5 Dex); no attacks; SQ blindsight 30 ft.; Saves: Fort +0, Ref +5, Will +4; Abilities: Str 1, Dex 20, Con 10, Int 2, Wis 15, Cha 9; Skills: Hide +17, Listen +6; AL always neutral