I suppose that the number one question is: do we create all new characters or have the old appear?
An argument on behalf of old characters: They can go farther and do more. No babying time, but straight into the fray. I barely had time to get to know my bug pre-K. Though G & A were significantly more comfortable with theirs.
However, the old characters are old. Who wants new?
I’m in favor of using both. WE will work out a bridge for the interstitial time with for the old PCs and have new ones ready for fresh gaming as well. Hell we have months to do it, might as well be prepared. That way we can also do higher or lower level gaming depending on our mood.
“WE”?? Is that the royal we, or the group we? 😀
I would like to spend some more time with my bug. Gary appreciated the “older characters can do more” idea, but I don’t think he would be uninterested in a new one, either. What is A’s opinion?
We, as in us, as in not just me, as in group input, as in collective, as in “this is where to post ideas for it.”
I like doing both. I was not at all finished with the stryline I had in mind for your old PCs and would love to wrap it up. If I tried to do so with new characters it would tae two and a half years of play to get to the right power levels.
Having new PCs as well will give us the opportunity to do other things. I think that post-K we have a better chance of making that work than we did with our previous attempt.
Email Lex and prod her into joining this discussion (she listens to you more, after all I’m just her husband…)