Stray Manor
- Deeded to Kaolin, Tavist, Ozzy, Drake, Dugan, and Etsuriko directly by Her Serenity for expelling Vecna from Sigil.
- Permanent Guards and Wards (18th Caster Lvl) set on building
- All portals and keys were mapped out by Fenelyn and Kaolin in a four day Portal Binge.
- Drake’s Campestri wander through Stray Manor (1-5 on a d20 when each floor, herds of 3-18 at a time)
- “Astro” – a harriat, or Astral Forrager, this diminutive creature looks like a small brain with a pseudopod. It floats about slowly in the astral plane, feeding on stray thoughts. Found in Stray Manor the day after first testing the Elserryn Gate.
Main Floor
- Squadron of trusted guards billeted in secret guards section
- Olga of Ysgard in Seneschal’s Quarters
- 6 Permanent Unseen Servants
Basement
- 6 Permanent Unseen Servants
- Kaolin’s Alchemical Setup installed in Main Lab (including brewing equipment) Key to Portal 1 hangin on wall next to Portal
Second Floor
- Chapel rededicated to Celestian, Kaolin’s tapestry of The Spelljammer is hung in here.
- 6 Permanent Unseen Servants
Third Floor
- Arboretum -Plantlife of the Planes. One section is kept wet and marshy by daily create water spells, Drake’s Campestri live here when they are not ranging through the building singing badly. A Giant Sundew lies in the midst of the plant growth, seemingly kept dormant by other exotics around it.
- Doorway to Drake’s office now sealed and smoothed over with stoneshape.
- 6 Permanent Unseen Servants plus three more that act exclusively as gardeners.
Fourth Floor
- Circular access stoneshaped leading from the floor of Drake’s quarters into his office.
- 6 Permanent Unseen Servants
- 6 Permanent Unseen Servants
Astral Forrager
Also called a harriat, this diminutive creature looks like a small brain with a pseudopod. It floats about slowly in the astral plane, feeding on stray thoughts. It is often kept as a pet by plane hopping wizards and psions.
In a game with both magic and psionics as well as some planar travel, astral forager may be taken as familiars. They grant a +2 circumstance bonus to saving throws against compulsions. Stats for a typical astral forager are:
Diminutive Aberration-HD ¼ d8 (1 hp); Initiative +5; Speed fly 30 ft. (perfect); AC 19 (+4 size, +5 Dex); no attacks; SQ blindsight 30 ft.; Saves: Fort +0, Ref +5, Will +4; Abilities: Str 1, Dex 20, Con 10, Int 2, Wis 15, Cha 9; Skills: Hide +17, Listen +6; AL always neutral
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