Died at the hands of a Priestess of Vecna while trying to prevent Dukagsh’s bid for full ascension to Godhood. Kaolin and Finn maintained faith, in spite of the evidence, that he is out there somewhere and can be rescued. He has  appeared several times as a lost spirit, confined to the Prime until he makes up for his part in setting the Illithid Overmind in motion. In his most recent appearance he devoted the last of his energy to creating a dedicated companion spirit to watch over the others. This is all that remains of the erstwhile tielfling.

Theridon : 4th Tier Companion Spirit

Team Members:  Kaolin, Tavist, and Taj Pach

General Quality: Communications (PHB II p196)

  • Message– 3/day; Range 100 ft. + 10 ft./level of lowest level Team Member
  • Status – permanent  among all Team Members, Range: Same Plane
  • Whispering Wind 3 / day; Range: Same Plane
  • Rary’s Telepathic Bond– 3 minutes / day; Range: 25 ft. + 5 ft./2 levels of lowest level Team Member

Specific Quality: Rampart (PHB II p200)

AC Bonus Pool- 9 points

Team Members can take up to half the available AC bonus to their AC as an immediate action. This is considered an insight bonus and lasts for one full round.

Nimbus- 6 rds / day

Theridon can extrude its energy so that it surrounds a Team Member in a coruscating nimbus of yellow energy that provides concealment (20% miss chance) . Any Team Member can activate the Nimbus as a move action, but total duration on a team wide basis is limited to two rounds per team member.

Theridon Before His Passing:

  • Planewalker’s Guild 1°-Mechanus
  • Seeker 3°
  • Defender of Bluerophil
  • Bralian Council of Captains

Theridon; Tiefling planetouched PsiTel8/Rog2: CR 10; ECL 11; Size M; HD 10; hp 54; Init +0; Spd 30 ft; AC 14, touch 10, FF 14; BAB +6/+1; Melee Mace, light +1 (Flaming) +9/+4 (1d6 + 3); Ranged Crossbow, hand +6/+1 (1d4/crit 19-20), Masterwork Dagger +1 +7/+2 (1d4 + 3/crit 19-20); SA Darkness; SQ Darkvision 60 ft., resistance to cold 5, electricity 5, and fire 5; SV Fort +9, Ref +5, Will +9; AL N; Str 14, Dex 11, Con 16, Int 15, Wis 17, Cha 15.
Languages spoken: Common, Abyssal, Planespeak, Infernal
Skills and Feats: Bluff +9, Concentration +11, Disable Device +7, Gather Information +7, Hide +6, Jump +3, Move Silently +8, Open Lock +7, Perform +10, Search +4, Sense Motive +4, Speak Language +2, Knowledge (Psionics) +5, Psicraft +10, Proffession (Blacksmith) +9, Proffesion (Shipwright) +9, Knowledge (Bloodwar) +6, Craft (Paint) +7; Armor Proficiency (Light), Weapon Focus, Craft Dorje, Craft Universal Item, Inertial Armor, Combat Expertise, Improved Feint, Chainlink.
Spells Prepared: Darkness.
Spells Known: Darkness.
Power Points: 34.
Powers Known: *Tower of Iron Will , Attraction, Bolt, Catfall, Detect Psionics, Detect Thoughts, Far Hand, Intrusive Sense Link, Know Direction, Know Location, Mindlink, Sense Link, Sever the Tie, Steadfast Gaze, Stomp, Jigger, Psychokinetic Bla.
Equipment: 8 gp, 15 sp, 54 cp, Light +1 mace (flaming), Hand crossbow, Masterwork dagger +1, Hero psicrystal, 30 pp illithid crystal capacitor, Medal: defender of bleurophil, 0 Locket containing tarrinda’s hair, 24 Armistace crystals, Dorje of psychokinetic blast, Masterwork thieves’ tools, Traveler’s outfit, Amethyst from psi trap on pladic, 2 Silk rope (50 ft.), Bloodstone ring, Boots of elvenkind.

Raised in a poor family in the Free City of Greyhawk on Oerth he saw his family brutally murdered before his eyes for supposed witchcraft. He fled to the city of Chendl, Capital City of the Kingdom of Furyondy ,with the aid of Geron, one of the city guard who was filled with remorse for his part in the executions.

He spent his time living well away from the city proper although he was drawn there frequently by the opposite sex. After a number of fleeting liasons he fathered a daughter. Shortly after her birth the mother died in the collapse of a building that was under construction. A former lover, Jarinda, took charge of the infant and is raising it in the brothel in which she works.

Falsely accused of theft from a major lord he was imprisoned for three years at the mines. During his incarceration he befriended both Zachariah, a medium ranking member of the Chendl Thieves Guild and K’Tharr-Defender, a Kzinti mercenary commander who had run afoul of the Duchy’s corruption. Shortly after their release, and prior to a planned meeting about a “profitable venture,” K’Tharr-Defender vanished. Rumor had it that he left suddenly on a Spelljamming ship, although reports are confused on whether he left willingly or not….

Seeking more positive info on his friend (K’Tharr-Defender had saved his life in the mines), he befriended a local mage named Socath who arranged passage on a Spelljamming ship for him. Shortly out of port they were taken by the Neogi……

  • Pursuing readings on strategy (land and spelljamming) having developed a respect for K’Tharr-Defender’s protestations of it’s importance.
  • “Knowledge is power, reading is the key to knowledge,” -Zachariah
  • As the Iron Shadow progresses across the planes backlashes are occuring as the multiverse seeks balance. E.G.- Modrones (physical embodiments of order) going rogue.
  • first order of seekers. Darkness on the horizon. Illithids figure large in plans.
  • Make note of Sapphire Mage’s location on the Ethereal, offers of sanctuary there should it be needed.
  • Copied from Seeker Library- ship descriptions and plans
  • Studied Inhuman Wars at Seeker Library
  • Books on Illithids aquired